Rive is a new way to build production-ready UI and graphics — with rich interactivity and state-driven animation. We're on a mission to make hard-coded graphics a thing of the past with a new general-purpose graphics format for all types of software and Ul. Rive empowers teams to iterate faster and build better products.
We’ve seen tremendous organic growth over the last few years. Our innovative customers include tech giants, game studios, consumer apps with millions of users… there are even Rive pixels in space!
Rive is looking for a very experienced C++/Graphics Engineer specialized in GPU rendering pipelines to work on next generation features that will delight customers. You will be part of a self-directed, low-level, performance oriented team that specializes in GPU programming and C++. The runtime is a key piece that distinguishes Rive from other design tools, empowering us to innovate and run everywhere in real time.
Some of what you’ll do:
Requirements
What you will bring:
Bonus points for:
Location: U.S. Remote, with the ability to work core hours centered around Pacific time.
Benefits
Compensation and benefits: We offer a remote work environment comprehensive health, dental, and vision coverage as well as stock options. Rive is committed to fair and equitable compensation practices. Compensation may depend on various factors including, but not limited to relevant work experience, skills, and geographic location. The salary range for this role is $180,000 to $220,000.
At Rive we are a global group of passionate designers and developers who believe in transparency, failing fast, quick iteration, and experimentation. We aim to build a diverse and inclusive culture where everyone feels supported.
Backed by prominent VCs like a16z and Two Sigma Ventures, we have an incredible opportunity to be game changers in the world of creating interactive content. Help us accelerate the design industry's transition to Rive!
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