Since 1997, Vizrt has empowered the world's leading broadcasters and content creators - CNN, BBC, Fox, CBS, Al Jazeera, Netflix, Amazon Prime Video, and 100+ others - with cutting edge visual storytelling technology. We are a global team of 600+ innovators across 17 countries, pushing the boundaries of real-time graphics, cloud production, and broadcast automation.
Vizrt Austria GmbH is located in Vomp, just outside Innsbruck in the middle of the Alps. You will find yourself working in a modern environmentally friendly building alongside international colleagues where team spirit and work-life balance are taken seriously. This is where the core of Viz Engine is built.
Viz Engine is Vizrt’s real-time 3D rendering and compositing platform, with its own rendering pipelines. One of its render modes integrates with Unreal Engine as a compositor – Unreal renders photorealistic 3D environments while Viz Engine handles broadcast graphics, video keying, tracking, and output. This combination allows broadcasters to build virtual studios and augmented reality productions using UE’s visual quality, delivered live on air.
The UE integration is one of the most innovative and fast-moving areas within our team. Unreal Engine keeps evolving, and so does what our customers want to do with it – from virtual sets and AR content to videowall workflows. You will shape how we bridge these two worlds.
You will join a team of experienced engineers and share ownership of the UE integration stack. There is room to bring your own ideas, try new approaches, and influence how things are built. The domain is technically rich, but you will not be on your own – the team around you covers rendering, video output, and the Viz Artist application, and everyone collaborates closely.
What you will work on
Depending on your interests and strengths, your work will touch several of these areas:
Requirements
The Viz Engine team in Vomp is the largest R&D group at Vizrt, with around 20 engineers. You will work under the Product Engineering, Graphics department, reporting to an R&D Manager. The team covers rendering, plugins, video I/O, Unreal Engine integration, and the Viz Artist application. Most of the team works on-site in Vomp, with some members in other locations. The working language is English.
The culture is collaborative and hands-on. Engineers have real influence over what they build and how they build it. You will work alongside the rendering team, the video I/O team, QA engineers, and occasionally external partners.
Viz Engine is Vizrt’s real-time 3D rendering engine, used in newsrooms, sports broadcasts, and live events around the world. It renders broadcast graphics, virtual sets, and augmented reality content, outputting video over SDI boards and IP networks. The software runs on Windows with NVIDIA GPUs and supports both a proprietary rendering pipeline and Unreal Engine. Customers include CNN, BBC, Fox, Sky, ProSieben, ZDF, Al Jazeera, and hundreds more.
Benefits
4 billion humans see the stories that our customers tell every day. So, for us diversity is not an optional objective, it is a simple reality. Our customers’ customers are diverse, our customers are diverse, Vizrt gains strength from being diverse.
It is true that we hold our diversity to be essential, it is something we constantly nourish and pay attention to, but it is not something we take for granted. We do not tolerate discrimination or harassment. We champion inclusion and we value each other’s stories, and we relish their telling
We offer a comprehensive benefits package that includes:
Join our team and take advantage of these benefits while working in a dynamic and supportive environment
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